So, I was asked a while ago to post the essay I
wrote for my English 111 class somewhere viewable online. Since I'm trying to
bring my blog back to life, and I don't know how to upload it to Google Docs
without my full name showing up, I thought, what better place than to post it
than here? While it's not professional or in any way a scholarly article, I'm
still really proud of it and the "A" I received for it. :) So here it
is, in all its glory, for everyone's viewing pleasure. Excuse me as I go off
and squee in a corner. X)
(essay after the jump)
[originally written by Roxie J******s
on April 8, 2013 for English 111]
Summary-Exploration of Minecraft in Education
In
2012, 2 Player Productions released their documentary titled Minecraft: The Story of Mojang, which
documented the histories of Minecraft
and Mojang AB, from just after the game’s initial alpha release up to the year
of the film’s premier. The documentary focused on their success, and their
cultural and gaming impact, featuring interviews from the developers and other
big names in the Minecraft online
community, as well as interviews from other people in the gaming industry. When
I first saw the movie via its Xbox-streamed release day, one segment of the
documentary really hit me and got me thinking. It was the segment featuring Joel
“The Minecraft Teacher” Levin, a computer teacher at Columbia Grammar School in
New York City, who is the co-owner of TeacherGaming LLC, the creators of the
official education version of Minecraft,
MinecraftEdu. During his interview, he mentioned that he had always been a
gamer and talks about how he’s “a big believer [in] bringing games into the
classroom. I think it gets the kids really excited about being here, being in
school, being in my class…kids are excited about games. This is where they
live… [they go home, they play games; that’s what they’re excited to talk about
with their friends. It’s this generation]” (Minecraft: The Story of Mojang, 1:05:08).
Seeing this example of the game being used as an educational tool shocked me into wondering and searching for the ways Minecraft could potentially be used to
teach and its possible benefits.
Could Minecraft
pave the way for the inclusion of video games in educational uses?
Minecraft is a three dimensional,
Lego-esque, non-objective indie game, categorized as a “sandbox,” that was
originally created by Swedish programmer Markus “Notch” Persson, and fully
developed later on by his company Mojang. It was released mid-2009 on the PC as
an alpha version and then released in full in late-2011, with the following
2012 release on the Xbox 360 in conjunction with Scottish game developers, 4J
Studios; all versions are periodically updated by Mojang and 4J Studios
respectively, with the PC version updating weeks before the others. As a
sandbox game, Minecraft doesn’t
follow the traditional workings of most games, an example being getting the
“hero” from point A to B and “saving the world.” However, the game does have one main goal: survival.
You start
off in a new world with only an empty map in your inventory, which fills in as
you explore the world at-large and gather materials to build a shelter to
survive the night, because as soon as the sun goes down, monsters, or “mobs,”
come out and kill you on-sight. Once you’ve gathered the basic materials, you
craft them into tools in order to gather more materials, make even better
tools, and get more materials, all so
you can fortify your home, create a reliable food source, and survive. That’s it. This game-type is
aptly titled “Survival Mode” and is featured alongside “Creative Mode,” where
any-and-all possible materials in the game are readily available in the
expanded inventory, as well as the options of flying and customizing the
environment through certain commands. Minecraft
also has a third mode, Multi-Player, where you can either play in the same
world with friends on a personally hosted server, or online with tens to
thousands of other people worldwide on multiple hosted servers. This opens up multitudes
of customized, user-created game-types, maps, and adventure packs that you can
play with others, along with the basic survival and creative modes.
In
“Explore, Create, Survive,” Erin Daly, a librarian in Massachusetts, discusses
the positives of using Minecraft in
schools for educational purposes. With her light, yet informative style, she
introduces the reader to Minecraft as
something flexible with many possibilities for such usage. In the article, Daly
argues for the use of Minecraft in
the classroom; with her own experience in using it at her school’s library, she
sees the potential benefits. She also talks about other schools and the
educational version of the game mentioned above, MinecraftEdu, which is
available at a discounted price to schools and teachers. As an education tool, Minecraft can be seen as relevant to
today because we’ve entered the age of technology not only being used entertain
us and keep us safe, but also with the potential to be a more immersive
teaching tool in schools; a view that’s started with these last two generations
growing up in the internet age. Daly goes on to list what some of those
teaching benefits can be: computing basics, which I’ll touch on later; modeling
to teach architecture or have “tours” of historic places; mapping to teach
coordinates and charting, possibly even typography; basic economy based on
multi-player server settings; even engineering with the game’s equivalent of
circuitry, Redstone. She also mentions machinima, defined as the use of real-time
3D computer graphics rendering to create a cinematic production, for
storytelling, and using inspiration from books create fictional places (figure
1), tying in to both machinima and modeling.
Fig. 1: Recreation of the HBO Game of Thrones' set, King's Landing, in Minecraft. |
All of
Daly’s proposed topics for Minecraft usage
seem sound; it is a computer game, so
of course it should tie-in with computer lessons. With computing basics,
students could learn interface basics, like creating a log-on and password;
keyboard skills, for typing and following directions with the teacher; and
becoming familiar with various operating systems. Nevertheless, going back to
the current younger generations: why not teach them some social and reading
skills while they learn internet
familiarity? The age of children with internet access is getting younger and
younger. When playing on servers you interact with other players towards the
common goal of survival, though not always together, or in a physical proximity of each other; this means you have to be
able communicate and Minecraft has a
built-in chat system in place to rectify this. There are even signs and
writable, in-game books (figure 2) to pass information and instructions
back-and-forth between players, or even lessons between teachers and students.
Fig. 2: Example of a written book/sign in MinecraftEdu. |
I can
see someone using MinecraftEdu to
teach all of these on top of teaching children to become digital citizens, the
commonly used term defined by K.
Mossberger, et al. as “those who use the Internet regularly and effectively”
self-aware and safely use the internet as they grow up.
Despite
the examples Daly gave us, I wondered about other topics you could use Minecraft to teach. Can it be used to
teach history? What about sciences and math? I had seen the example of using it
to teach elementary school students, but could it hold up to higher-level
education? In his article, "Teaching Scientific Concepts Using A Virtual
World – Minecraft," Daniel Short first compares Minecraft to early model simulation games based in ecology that
“modeled the Gaia hypothesis of James Lovelock” (qtd. in Short 55), such as the
1990s Balance of the Planet and SimEarth, as well as 2008’s Spore. Like Daly, he also sees a
potential to using Minecraft in the
classroom, though he seems to prefer it as a supplemental aid rather than the
foundation of the lesson. In my opinion, I agreed with Short on this view more
than Daly, who seemed more ready to dive headfirst into a change like what’s
being discussed. I feel that it’s something that needs to be slowly cultivated
so educators can work out the bugs and become more familiar with it. Keeping
this perspective in mind, Short’s article proposed various scientific topics
and hypothetical situations that Minecraft
could help guide students with in learning.
Fig. 3: Functioning model of a neuron in Minecraft. |
I tried
imagining how I would use Minecraft
in a science class and thought of when my 7th grade earth science class. We
were learning typography, both on land and in water, but were limited to
sharing the only 3D model available among the twenty-five of us. If we’d had Minecraft back then, even with only the
teacher’s computer and projector available, I think we would’ve definitely
benefitted from having a more “to scale” model to use. For math, the blocky
composition of Minecraft’s terrain
and materials could have provided an amazing challenge in geometry during high
school; I can picture the frustration of trying to make an acceptable circle.
Granted I feel this frustration when I try to make circles in the game
nowadays, so it wouldn’t be too different. My high school physics class
would’ve probably used it the most, though; having our circuitry labs with the
ability to construct functioning ones, without the loss of materials, would’ve
made my teacher hop for joy! So, is that a shining hypothetical of Minecraft’s potential to teach
engineering, too? Turns out, hundreds of schools have been using MinecraftEdu
to teach these subjects to higher-level classes already. Even some elderly
students are in on it (figure 4)!
Fig. 4: Joel Levin teaching students of various ages with MinecraftEdu. |
Thinking on all of this, I can only begin to imagine how
far Joel Levin can take MinecraftEdu in the future. It’s only in its beta
stages now, but having recently inched into the thousands on the amount of
schools using it, I think it has a bright future. Notch, as he says in the
documentary when asked about MinecraftEdu, had no idea his game would go as far
as it has, let alone spawn into the education field. I honestly can’t figure
out how he didn’t.
Works Cited
Daly,
Erin. "Explore, Create, Survive." School Library Journal 58.5
(2012): 24-25. Academic Search Complete. Web. 20 Mar. 2013.
Fig. 1. Pizzainacup. Recreation of the HBO Game of
Thrones' set, King's Landing, in Minecraft. Digital image. Gizmag: Hardcore
Minecrafters Build Immaculate Clone of Game of Thrones' King's Landing.
Gizmag.org, 30 Jan. 2013. Web. 4 Apr. 2013.
<http://www.gizmag.com/minecraft-game-of-thrones/26036/>.
Fig. 2. Kurland, Anne. Example of a written book/sign in
MinecraftEdu. Digital image. Learning to Swim: Delving into MinecraftEdu.
Wordpress.com, 6 Mar. 2013. Web. 4 Apr. 2013.
<http://annekurland.wordpress.com/2013/03/06/delving-into-minecraftedu/>.
Fig. 3. AllUpInHyuh. Neuron! Digital image. Imgur.
Imgur.com, 23 Mar. 2013. Web. 5 Apr. 2013. <http://imgur.com/a/09Hf3>.
Fig. 4.
Joe Levin teaching students of various ages with MinecraftEdu. Digital image. MinecraftEdu: Bringing Minecraft to the
Classroom. MinecraftEdu, n.d. Web. 05 Apr. 2013.
<http://minecraftedu.com/credits.php>.
Minecraft: The Story of Mojang. Dir. Paul Owens. Perf. Joel Levin. 2 Player
Productions, 2012. Xbox Live. 2 Player Productions: Game Culture Archivists.
2playerproductions.com, 22 Dec. 2012. Web. 22 Dec. 2012.
<http://www.2playerproductions.com/projects/minecraft>.
Mossberger, Karen.
"Digital Citizenship. the Internet.society and Participation By Karen
Mossberger, Caroline J. Tolbert, and Ramona S. McNeal." Scribd. Web. 31
Mar. 2013.
Short,
Daniel. "Teaching Scientific Concepts Using A Virtual World -
Minecraft." Teaching Science: The Journal Of The Australian Science
Teachers Association 58.3 (2012): 55-58. Academic Search Complete.
Web. 20 Mar. 2013.
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